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- <?xml version="1.0" encoding="utf-8"?>
- <Stream name="Stream">
- <cog name="cog" CogID="SkinModel">
- <string name="cogname">InvaderView</string>
- <comp name="Positional" CompID="1">
- <vector name="Position">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="Velocity">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <quat name="Orientation">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- <real name="w">1</real>
- </quat>
- <uint name="BoundingType" type="BoundingType">0</uint>
- <bool name="Visible">true</bool>
- </comp>
- <comp name="SkinModel" CompID="6">
- <file name="MeshFileName">Models\BasicInv.gmf</file>
- <file name="SkelFileName">Models\BasicInv.gmf</file>
- <int name="ShadowType" type="ShadowType">0</int>
- <color name="ModelColor">
- <real name="Red">1</real>
- <real name="Green">1</real>
- <real name="Blue">1</real>
- <real name="Alpha">1</real>
- </color>
- <int name="SkinType" type="SkinType">1</int>
- <int name="LODLimit">1000</int>
- <real name="Scale" max="10" min="0.1" inc="0.1">1</real>
- <string name="FileShader" type="shader">SkinFixLight</string>
- <file name="FileMaterial" func="SetMaterial">Materials\BasicMat.xml</file>
- <bool name="AnimationActive">true</bool>
- <uint name="CurAnimation">0</uint>
- <real name="CurTime">0</real>
- <real name="AnimationRate">1</real>
- <bool name="LoopAnimation">false</bool>
- <list name="FileAnimations" type="file" size="1">
- <file name="file">Models\BasicInv.gmf</file>
- </list>
- </comp>
- </cog>
- </Stream>